
The second and main problem is that it takes away any exploration out of the game. it's just stupid collectibles or pointless stuff that no one except for 100% type of people care about. The two problems with that are that most of the stuff those markers show are dumb.
#Death stranding weapons missing from ring menu full#
i'm thinking of dragon age inquisition right now, where you have a marker showing you to go there and there and there to collect all the stuff, and the map is full of grey signs that will turn white when you complete them. Most of the complains i saw and my complains too are that the world is full of dumb stuff and markers that show you where to go. I don't think that's the problem people have with those games. My conclusion is that if you dislike the Ubisoft-esque, 2015-esque, Horizon-esque approach to open-world games, where they fill the map with small things to do so the world "feels alive" Obviously, the game isn't perfect and has some big flaws, the pacing of the story for example, having everything clumped up in the beginning and at the ending makes the middle feel a bit sluggish, but that doesn't take away the fact that this is one of the best TRUE open-worlds ever made.

It seems really odd to me that after BotW got massive praise for how fun it was to travel its world, the industry decided to kinda revert to their old ways with some small advancements to world traversal. Walking in this game is the BEST way to traverse the landscape, and by far the most engaging traverse system, from just holding your triggers all the time to make you remember the things you're carrying are important, and to always have them in mind, to hiding from mules to protect your cargo, to travelling without making a single noise through BT zones.Īpart from that, the simplicity of the gameplay and the beauty of the landscapes around you leaves you with time to think about the story, the characters, your mission, and even about yourself, it really wants to give you time to introspect and collect your thoughts. Yeah the shooting mechanics feel out of place, and "vehicles feel bad to drive", but the thing is: the game doesn't want you to care about those bits, it wants you to WALK.

Simply put, there's hardly any open-world games that can compare how good their worlds actually feel to Death Stranding, one of those being Breath of the Wild. My conclusion is that if you dislike the Ubisoft-esque, 2015-esque, Horizon-esque approach to open-world games, where they fill the map with small things to do so the world "feels alive", you should play Death Stranding, maybe for the first time for some, or give it another try for those who dropped it at the time.

Now that it has been two years since I first finished Death Stranding, I've had a looong time to think about it and read about people's newfound complaints about the open-world design of games.
